3/31/2024 0 Comments Retroarch game borders![]() ![]() If this is not what you mean then if you can tell me the filename of the affected border and I will fix it and re-upload. Here is a screenshot from bsnes showing this. Just toggle that to off, or change the Game Boy Model value to something other than Super Game Boy. Do you mean the embossed effect on the mario picross border? If so that is how it's supposed to look, it actually lines up with the picross title screen to complete Mario's face - not a good idea in my opinion but it is how it was made. benevolent In the lr-mgba Retroarch Options screen, theres an option for 'Use Super Game Boy Borders'. Regarding the watermark - not sure what you mean. I fixed it for the 4:3 fill since i am using it.īet that was a lot of work, shame the borders aren't named in a way that would allow an automatic solution. The light gray one that is also in mario picross. There is a problem with one of the default gameboy screens. I did mess up on several that i had to go back and fix. Took me forever to make all the individual config files and then test them all to make sure i didnt mess up some of the. This is an animated controller overlay I created, intended for use. All of them in 720p resolution with scanlines. Nintendo Game Boy Advance - Animated Cell Phone Overlay for Retroarch. Here's a few examples of the said in Super Gameboy Border overlays - complete just thought i would let you know i am using the 4:3 fill. I found a nice pack of borders for retroarch, but on wii it gets all messed up, covering the game image itself. The collection that I have selected from different websites and edited to fit the Retroarch resolution of Playstation Classic. I haven't tested it yet but if you add the following to the config files I think it should work (I'll double check later).Įdit: Tested on retropie with 1080p resolution and works perfectly with the config additions below. You will need to edit the retroarch.cfg file for gameboy/gameboy color to make sure that the viewport matches the window in the borders. I've only tested them on windows so far but they should work on retropie just the same. The only dowsnside is you will have to select them manually in retroarch for each game but you should then be able to create a per game config so it loads the next time automatically (you'll need to change some settings in retropie for per game configs I believe). There are 850 pngs in total and each one has an associated cfg file to enable them to work in retroarch. The total amount of space is 33MB, thanks to some PNG compression. Below is a link to download them from mega. 4:3 borders work as pixel perfect borders, but if you want to use the little bit of extra screen you can use the pixelperfect versions of each border. ![]() I found a complete set of Super Gameboy borders at vgmuseum and have used some batch tools/scripts to create overlays for use with retroarch. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |